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Post by alpha11 on May 14, 2013 17:52:24 GMT -5
Temperature forecast for Saturday looks good, though there is a 40% chance of scattered thunderstorms. Not the best odds, but my mad scientist keeps making death rays instead of weather control machines. Some rain will not cancel the event, but if there is lightning, we will stop, see if it passes and resume if possible. ;D lol Ya, I've been eyeing the weather also. Hopefully if miss or we just get very little.
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Post by alpha11 on May 15, 2013 20:55:05 GMT -5
Well looks like good news. Weather looks like it will be great Sat.! And it looks like I might be bringing another person with me. He's played airsoft before..., in the Philipines. There is a slight problem, his gun might be a little over the limit. I heard its around 410. Is that going to be a big problem?
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Post by Rekkon on May 16, 2013 9:12:55 GMT -5
Simple math. 410 > 400 Unless he can render it incapable of full auto fire to be a DMR, the weapon would not be allowed. I want more players as much as anyone, but I will not break rules to do it.
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Post by Rekkon on May 16, 2013 12:34:08 GMT -5
Just a reminder that if you can, please print and bring your own waivers. I will have a few on site but not enough for everyone.
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Post by alpha11 on May 16, 2013 20:01:27 GMT -5
Simple math. 410 > 400 Unless he can render it incapable of full auto fire to be a DMR, the weapon would not be allowed. I want more players as much as anyone, but I will not break rules to do it. Just wanted to make sure. Anyways I got good and bad news for that. A gun got freed up, so if the gun is to high, he can use that one. The bad news it, the guy who was going to use it got hit by something very nasty. He has been out of it the last 3 days. Talk about bad timing. Anyways, to brings us back down to 10 in all that are coming in my group. I'll have a final count tomarrow. Several of them will be bringing both uniforms, so that will help. Anyone know of anymore walk-ons?
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Post by Rekkon on May 17, 2013 13:14:51 GMT -5
I will be heading out to the field quite early to start setup, so the last I will check the forum is tomorrow morning around 0530. Text me if something urgent comes up, though I will not always be near my phone, and I will not carry it once the game starts.
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Post by bubbajunior on May 17, 2013 16:25:26 GMT -5
Hey, I have my brother and his friend coming. My brother has his own gun, but his friend doesn't. I was wondering if anyone has a spare? Thanks, and sorry for the late notice.
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Post by alpha11 on May 17, 2013 16:44:36 GMT -5
I'm willing to lend one out. Though there will be a $10 fee for use. Sorry, but if something happens to the gun I would need compensation for it. Don't worry, I doing that also to several people barring gun and equipment from me for this game. And this is not a bad deal. I've seen some places charge $30 for stuff. This will also include batteries, a vest if he wants one, eye protection, the hole nine yards. So not a bad deal. If you got ammo to use, that is ok to bring, as long as its the good stuff you get at airsoft stores, not what you get at Walmart. Any other questions, just ask.
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Post by alpha11 on May 17, 2013 16:52:10 GMT -5
More bad news, Joseph Stark will not be coming. I go on, and on about the game, talking about it so far in advance so this doesn't happen. Yes, I will adment I'm tick right now. He just can't miss this last orcastra practice. I'll get the final count posted latter on tonight so you can make better plans on who goes were for the walk ons.
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Post by bubbajunior on May 17, 2013 17:56:45 GMT -5
Thanks for the offer alpha, but he actually can't make it tomorrow, and my brother has his own gun. We don't need a spare anymore.
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Post by alpha11 on May 17, 2013 18:23:56 GMT -5
No problem. See you tomarrow.
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Post by alpha11 on May 17, 2013 20:07:28 GMT -5
Got the final count. There will be 7 walk ons coming with me. Several will be bringing uniforms for both sides. Hope this will speed things up for you.
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Post by alpha11 on May 17, 2013 21:37:41 GMT -5
My saw guy will be carrying 2 hi-cap mags on him incase the box mag goes down on him. He will be told not to give them to anyone else. This was allow last year. If you decide to say no, I will be checking here one last time in the morning, or you can just say no when we get there.
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Post by reaper on May 19, 2013 0:14:04 GMT -5
Hey sorry I had to bail on you guys at the game I had to run to Fargo for an emergency my uncle had a stroke but he is in the all clear now hope it was a good game for you guys
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Post by Rekkon on May 20, 2013 15:14:12 GMT -5
Thanks to everyone that attended. Those of you that skipped missed what may have been the best Rice Paddy ever. The weather was looking iffy, and we drove through rain on the way to the field, but setup was conducted precipitation-free, and it only sprinkled on us a little during the first scenario. After that we had pretty much perfect airsofting weather: cool and overcast. Total player count was 21, though we lost one during the first scenario and another after the second.
The first scenario had both teams rushing to claim supply containers scattered on and around the center trail. This simple task was complicated by a variety of booby traps. The closest ammo can for each team was rigged with a sonic anti-tampering device, and there were three tripline Thunder B grenades strung across various locations. Each team also had half a dozen landmines along their trail. A fair number of players fell victim to these devices, sometimes more than once. Mwahahahaha. Most of us have played this basic scenario before, and I wanted to slow down both teams so all the objectives would not be collected in the first few minutes of a 90 minute scenario. There was no Huey for this scenario; everyone was on foot.
At game-on I sent Curt and Tim down the ridge on our left flank. Their job was to move fast and be visible. I wanted the US players to see them and slow down or stop to engage. It worked pretty well. The rest of us went up the center trail to recover materiel. I went last since I had placed everything and knew where it was. Generally I would take back crates that others found to free them for more searching and trigger time. If I saw unclaimed goods, I would grab a few soldiers and tell them to search that general area. If they did not find anything, too bad for the VC. After recovering the first couple items, I went back up the central trail far enough to spot approaching Americans. I took cover behind a large rock and lobbed ineffective long range fire to slow them down while yelling for help. Duncan came up and took my place so I could return an ammo can. After that was done I drifted left and traded some fire near the center, with a US player very nearly killing me. Curt had gotten hit, so I went to the ridge to replace him. We bunkered down to receive a number of US players, but I was in an uncomfortable position with hostiles behind me on the center trail only barely out of range. We managed to eliminate the US and push forward. Adam lobbed a few shots at me from center, coming very close. By now the enemy was returning from respawn, prompting a brisk firefight, and I was tagged by a lucky shot through a bunch of trees while reloading. I took the opportunity to go check in with Adam to see how his team was doing. Walking back to base, I passed Connor in his ghillie suit near our flag. He was a sneaky one and caused us many casualties.
One of my guys was engaging nearby on the right when I respawned, so I moved that direction. One or two US players were cleared out, so I urged everyone to move up, as I could see a head behind a mound up ahead. I directed people to flank on either side and moved up center when the target’s attention was elsewhere. I tried to rush over the top, but the US player looked back at the wrong time, starting a panicked short-range exchange of fire that I should not have survived. But I got lucky, and Jeremy walked off dead. Until then I had not known who we were facing. I probably would not have been so aggressive if I had. A while later, I was back on the right ridge and linked up with a few other VC. Ahead, one of our guys was dueling an American, so we moved to support him. Andre flanked left, while I sent another guy right before joining him. Just as the jaws were about to close on Jeremy, the VC to his front managed to get him. I advanced to the ridge for a look around. It *seemed* clear, but we were pretty close to the enemy respawn, so we could not afford to loiter. I grabbed two of the VC and told them to move to the center trail and follow it back toward our base. Hopefully they would come up behind some Americans and shoot them in the back. The rest of us would hang back and cover them. This plan started very badly. Adam was hiding in the brush and opened fire as our lead guy ran into an unexploded Thunder B tripline. I do not know how our second guy avoided being hit, but I moved down to help him. Adam fired again, and I was able to locate his form through the thick brush. I fired, not expecting to get BBs through, but he called hit. At my feet was an uncollected ammo can, one that had been within 40 feet of Adam for the better part of an hour. Enemy respawns were approaching, so I yelled for my surviving soldier to grab the unit of supplies and go while two of us covered his escape. Things went according to plan, and we fell back in good order after a few moments. I went up the center trail, hoping to fulfill the original plan of coming up behind Americans, though none were to be found. I did however see several enemies way up near our flag on the left ridge, so I crossed over and started to move up behind them. They were killed just as I advanced (unseen) into firing range. I spotted Connor though and ducked low to come around behind him. As I approached, Curt came over the top of the ridge, and I had to warn him of the danger. Surrounded by VC, the enemy “sniper” was quickly eliminated. I returned to base to take stock of the recovered supplies, and “helped” Andre recover the artillery shell, giving us 13 of the 18 objectives.
At this point, I knew the VC had won the first scenario. I also knew I needed to get the Americans more crates. As usual, I had filled the containers with granola bars, beef jerky and powerade. At the end of the scenario, each team got to consume the contents. There was still a half hour left in the scenario, so rather than give the Americans some stuff at the end, I decided on a different approach. I pulled my kill rag and proceeded to the US respawn. Once there, I collected three players and told them they were going on a “special mission.” I walked them (with kill rags) to the VC flag and waited for nearby players to leave. Then I told the US players to remove their kill rags, pick a crate and try to escape back to their base. They were raiding enemy supplies. Jeremy took a crate and went up the center (weaponless I might add). Buenvenido grabbed the AK ammo tin and went left. Kudos to the US SAW gunner who grabbed the biggest ammo can and headed right. They had ten minutes. After about five, Curt came back with Jeremy’s crate. He had not made it, but he did get about half the VC team chasing him, which opened up the right side for Buenvenido to slip through. The SAW gunner also made it back, though technically after endex.
The second scenario had the VC defending a collection of fighting positions at the east end of the field in a large open area. US and VC respawns were an equal distance away, but the enemy now had the “Huey” in place as a gunship and people mover. At game-on, Jeremy “flew” by and dropped two soldiers behind our outpost. They quickly caused a few casualties. I tried to go back and help flush them out, but the terrain was not favorable, and our movement was constantly restricted by the Huey buzzing around. Things held well for a while, but attrition was wearing us down. When the Americans took the berm to our northwest, I become concerned. We now had infantry in front and behind, as well as encroaching through the northeast woods. Until this point, I had refrained from using my M203 shower shell to shoot down the Huey. In most previous events, no one on the VC team had shells to shoot down a moving helicopter. We just avoided it, but we had not been trying to defend a position in the open either. Now we felt seriously pinched, so I hid behind a position and popped Jeremy as he passed, which gave us a bit of a breather. It still was a close thing though. At one point I was the only VC left in the outpost, and my AK quit working. A firm shake returned it to life (probably a battery connection issue), and I was able to eliminate several encroaching Americans, holding the position just long enough for reenforcements to arrive. After a few minutes the US air support was back, but their infantry attacks lacked the same intensity. I let Jeremy harass my men for a while before shooting him down a second time. I had intended to let Andre do this, but he was on and off the field for gun issues. That seemed to give us another breather, so I returned (alive) to respawn as I was down to two magazines. I took my time but soon a dead VC arrived and said the enemy had taken the outpost? Buh? That was rather abrupt. I checked in with Adam via radio, and he had no idea. “You are going to have to let us take the firebase at some point,” he said. “Uh, my guys are saying you already have it,” I replied. Sure enough, a big wave of dead VC were walking toward me.
Oh well, I had prepared for this eventuality. It was time for the next evil surprise. Unable to find Andre, I designated Tim my ammo bearer and spotter, and we moved up behind a small mound overlooking the outpost. I deployed my mortar and started dropping NERF rounds on unsuspecting GIs. Initial rounds were long, but we quickly corrected and eliminated a number of enemy soldiers. Tim said Connor was running away from threatened positions when I fired and returning after the rockets fell, so I started double loading the mortar and firing two NERFs at once. I never did get him, but my rounds forced him from cover, and someone shot him with BB fire. I kept expecting the Huey to come try to knock me out. I had positioned myself near a slope behind which I could shelter, and had an anti-aircraft man nearby, but neither proved necessary. With the enemy severely weakened and most of my team in position, we stormed and retook that which was rightfully ours. After this I walked to the American respawn to see how things were going for them. They had done a good job taking the position, and the back-and-forth firefight was the highlight of the event for many people. I know Jeremy had fun watching people scramble away from his drive bys. I spent the next 15 minutes observing and collecting spent mortar rounds before calling endex.
The last scenario of the day was an experimental one. Each VC player was given three tokens to represent their respawns. Our team was split up into small groups and not allowed to reload unless we located an ammo cache. Our goal was to avoid combat and finish the day with as many tokens as possible. The US players had to hunt us down and collect our tokens kill-confirmed style. This proved difficult for them. We were quite sneaky, hiding in the deep forest, fleeing often and killing sentries only when necessary before breaking contact and melting back into the underbrush. Near the end, my three guys ran into Andre’s trio, and we linked up. None of us had lost any tokens in the hour so far, so we decided to be less safe and walked across the center of the field. No contact. On the east trail we were finally spotted loitering and moved casually away hoping to draw US players into a trap. This more or less worked out. When the Huey approached, I fell back to watch our six, and sure enough, Jeremy tried to flank our guys, and I shot him down with my only AA shell. Connor and I survived the following firefight, which prevented two more VC tokens from being collected. At this point, we decided to call endex, and everyone headed off the field. The Americans had collected six of 30 tokens. I definitely think the Americans needed a faster respawn system and/or more players, adjustments I will be sure to make if I run this scenario again.
As always, I look forward to any feedback the players want to give (positive or negative) as it helps me improve future events.
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